Brad Smith

You've reached the website of Brad Smith. I'm a software engineer for Obsidian Entertainment, and I currently reside in Tustin, California, though I'm originally from Burlington, Ontario. My main interests are Music and Computer Science (particularly graphics). I occasionally make video game remixes and I battle an addiction to Wikipedia editing. I also use facebook, and sometimes myspace.

Areas of this Site
Intun Free software for microtonal MIDI retuning.
Music Some of my music.
Dragon A simple game demonstrating bump mapping, spherical texture generation, chaotic animation and fractals.
Water A realtime water simulation with reflective effects.
Effects A few interesting realtime effects using OpenGL. (Blur, refraction, and shadow volumes.)
Arcball A graphics programming tutorial demonstrating an intuitive way to rotate objects.
GLSL with SDL A tutorial explaining how to use the OpenGL shading language with SDL
Dynamic Textures A tutorial describing efficient way to implement dynamic texture maps in OpenGL without extensions.
Old Projects Some of my older game projects (i.e. before 2000).
Resume My resume.

There is also miscellaneous crap kicking around. (I use that folder mainly to serve avatars and images to messageboards.)

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O RLY?  YA RLY   NO WAI!

rainwarrior @ gmail.com
1/21/2008