Brad Smith
You've reached the website of Brad Smith. I'm a software engineer for Obsidian Entertainment, and I currently reside in Tustin, California, though I'm originally from Burlington, Ontario. My main interests are Music and Computer Science (particularly graphics). I occasionally make video game remixes and I battle an addiction to Wikipedia editing. I also use facebook, and sometimes myspace.
| Areas of this Site | |
| Intun | Free software for microtonal MIDI retuning. |
| Music | Some of my music. |
| Dragon | A simple game demonstrating bump mapping, spherical texture generation, chaotic animation and fractals. |
| Water | A realtime water simulation with reflective effects. |
| Effects | A few interesting realtime effects using OpenGL. (Blur, refraction, and shadow volumes.) |
| Arcball | A graphics programming tutorial demonstrating an intuitive way to rotate objects. |
| GLSL with SDL | A tutorial explaining how to use the OpenGL shading language with SDL |
| Dynamic Textures | A tutorial describing efficient way to implement dynamic texture maps in OpenGL without extensions. |
| Old Projects | Some of my older game projects (i.e. before 2000). |
| Resume | My resume. |
There is also miscellaneous crap kicking around. (I use that folder mainly to serve avatars and images to messageboards.)
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O RLY? YA RLY NO WAI!
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